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Each number pays the better odds between place and buy bets. I refer to these as "buy bets. If the player selects "keep bets working," then all bets will be on for come out rolls.
Otherwise, buy, hard ways, and odds on come bets will be turned off. If the player selects " leave winnings bets up, " then only wins will be returned and the original wager will be re-bet.
However, winning come and don't come bets are always returned. Winnings odds bets on come bets will remain up if there is a new come bet to associate them with.
If the new come bet is less than the winning one, the amount of odds on the table will be the same multiple bet on the odds of the winning bet and the rest returned to the player.
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That procedure can go on for any number of rolls. Each area of the craps layout signifies a different bet. For other bets, you put your chips directly in front of you on the layout and tell the dealer what you want.
You can have more than one bet in action at once — in fact most craps players have several bets working at a time. Not every possible wager is listed, though house edges for wagers such as lay bets — betting on 7 to come up before a place number — and horn bets are listed in the chart in the final chapter.
Winning bets are paid even money, but when non-craps players say the game confuses them, this is usually the bet they have trouble following.
It usually takes more than one roll to decide, and while 7 starts out being a good roll for players it ends up being a losing number.
On the comeout, if the shooter rolls a 7 or 11, pass bets win. If the shooter rolls 2, 3 or 12, pass bets lose. If the shooter rolls 4, 5, 6, 8, 9 or 10, that number becomes the point and the object of the game changes.
Now the shooter must roll that number again before rolling a 7. No other rolls matter in deciding the pass bet. If the point is 6 and the next several rolls are 4, 8, 3, 11, 5, 12, for example, the pass bet just stays in action.
Come is the same bet as pass, except you make it when there already is a point for pass bettors. If the next roll is a comeout, then the bet you want is pass.
If there already is a point, then you can bet come and the next roll is treated as a sequence starter for your come bet.
Before the next roll, you bet on come. Then if the shooter rolls a 7 or 11, your come bet wins, if he rolls 2, 3 or 12 the come bet loses and any other number becomes a point for your come bet.
Note that the same 7 that wins on your come bet could lose on the pass line, and a 2, 3 or 12 that loses on come will have no effect on pass.
Say 6 is established as a point on craps and you follow with a come bet. If the next roll is 7, you win on come but lose on pass.
These are the near opposites of pass and come. Instead, the bet is a push and you can take your money back after a If the roll is any other number, it becomes the point.
Most players prefer playing the pass side so they are rooting for the shooter and have the camaraderie of winning together. Winning bets are paid at true odds, varying according to point number.
In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down.
A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed.
By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. The probability of dice combinations determine the odds of the payout.
The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.
The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.
This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.
There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls. On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8.
However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.
To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play. Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear. This means a player may not call out a bet without also placing the corresponding chips on the table.
Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".
In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets. Dealers themselves often make significant efforts to avoid calling out the number.
When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc. Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet.
The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps.
This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game. Bank craps uses a special table layout and all bets must be made against the house.
In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface. Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown. In crapless craps, 2 and 12 have odds of and have a house edge of 7.
New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name. History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas.
If your Come Out roll is anything other than a 2, 3, 7, 11 or 12, then the bets on the Pass Line remain in play because whatever number the dice totaled 4, 5, 6, 8, 9 or 10 has now been established as the Point.
Nevertheless, historians can trace craps to an earlier game called hazard that was popular in Europe at least as far back as the medieval period.
Fun fact, dice used to be made from the bones of dead animals, especially pig knuckles. Furthermore, the popularity of hazard surged in England in the s when Falstaff, the buffoon penned by Shakespeare, made a quip about playing dice in Henry IV.
In the decades before the American Civil War, a Louisiana playboy named Bernard Xavier Philippe de Marigny de Mandeville introduced a simplified version of hazard to the community of gamblers in New Orleans.
With that alternation along with a handful of other tweaks , Winn gave us the version of craps we play today. Need more winning picks?
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Man wettet, dass der Shooter gewinnt, also dass er entweder bei seinem ersten Wurf, dem Come out roll ein Natural also eine 7 oder eine 11 würfelt oder einen Point eine 4, 5, 6, 8, 9 oder 10 und diesen Point vor dem Wurf einer 7 erneut trifft.
Der Unterschied zum privaten Craps liegt lediglich darin, dass man nicht gegen die anderen Spieler wettet, sondern gegen das Casino — was für den Spieler freilich unwesentlich ist.
Es gilt nämlich:. Die meisten amerikanischen Casinos bieten Double odds an, d. Die Höhe des Einsatzes richtet sich hier nach dem möglichen Gewinn.
Bei Double odds darf man daher höchstens soviel setzen, dass der Gewinn gerade das doppelte des ursprünglichen Einsatzes beträgt.
Spielt man die Wetten auf Pass bzw. Die Wetten auf Come und Don't come entsprechen den Wetten auf Pass und Don't pass, der Unterschied liegt darin, dass die letzteren nur vor einem Come out roll des Shooters gesetzt werden können, die ersteren aber zu jedem beliebigen Zeitpunkt.
Wettet ein Spieler auf Come , so gewinnt er, wenn im nächsten Wurf eine 7 oder eine 11 fällt oder ein Come point , d. Die Wette auf Don't come gewinnt, wenn im nächsten Wurf eine 2 oder eine 3 fällt oder ein Come point festgestellt wird und eine 7 fällt bevor der Come point erneut getroffen wird.
Bei Paypal fallen keine Craps Spiel bei Ein- und Auszahlungen. - Geschichte von CrapsDiese Regeln müssen alle Spieler einhalten, die am Craps-Tisch spielen. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des. Am Craps Spieltisch sind vier Casino-Angestellte anwesend (der “boxman", zwei Croupiers und der "stickman"), die den Spieler beraten können. Das Spiel: Der ". Craps ist ein reines Glücksspiel, da alles vom Würfel und den gewürfelten Zahlen abhängt. In diesem Spiel setzen Spieler Einsätze auf die Augensumme zweier.